A downloadable game for Windows

NOTE: You may encounter issues proceeding past a certain point in the game, there is a comment below detailing a fix if you are interested :)



This is a cute game about a very... interesting dog!

This was our first adventure as a team into a Game Jam, and boy did we learn alot. Our original idea for this game was a short and sweet metroidvania that we hope you enjoy!

This was planned, created, and submitted for the GMTK 2024 Game Jam with the theme of 'Built to Scale'. We decided to approach the prompt more-so from the aspect of 'scaling properties' of the player character. We thought through numerous ideas, however decided that our best path forward would be to try our hand at a variation on the metroidvania genre. Instead of blasting your way through enemies with various weapon upgrades, we went for solving puzzles where your body would have to morph to adjust to the challenges ahead.

Instructions:

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The game has very simple controls :

A and D to move side to side

Space to jump

L to rotate your character, which will make more sense once you play the game a bit

E to bark!

Esc to pause

---

Developers:

Logan House, Parker Whitehead, Thomas Hoefle

Technical Artist

Kira Smith

Music

Hannah Bursley

Dog noises provided by Kiko Bursley!

Thank you to Kenney on OpenGameArt.org for many of the assets we used.

Updated 27 days ago
Published 28 days ago
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsWeRGettingCatsAfterTheJam, keeeekeeeey
GenrePuzzle
TagsDogs, Metroidvania

Download

Download
HowMuchDog.exe 156 MB

Install instructions

Hello there!  As of our latest release (the submission for the final cutoff for GMTK 2024) we've learned that there is a bug causing the power up to fail to load in the forest level on the big wooden platform by the lady on the tree and would like players to know that there is a workaround solution if you wanted to explore a bit more! As a quick note we highly recommend first playing through the game until this point as the fix does involve restarting the game and playing from the beginning. However if you want to be able to experience the game as completely as possible on the first run we recommend doing the fix first! NOTE: The game does need to be run at least once to generate the filepath described below, if it does not exist on your machine you should be able to create folders with the same names to achieve the same affect!

The fix is as follows:

First, navigate to your '%appdata%' directory. This can be done in the following two manners: - Open the windows search bar, type in 'run'. Once you open the shortcut simply type %appadata% into the search line and hit enter. - Open the file explorer, click the path, and replace whatever text is there with %appdata% Secondly, once you are in appdata, find the folder named Godot and navigate to the following  sub-path: '\Godot\app_userdata\Gtmk-24-wgcaj'

Once you are in this folder there should be a file named 'save.cfg', this can be opened with any text editor. Once you have opened (or created) said file, open it and enter the following data:

[Player] unlockedXScalarValues={ 0: true, 1: true, 2: false, 3: false } unlockedYScalarValues={ 0: true, 1: true, 2: false, 3: true } unlockedShapeScalarValues={ 0: true, 1: true, 2: false } 

NOTE: If you are applying this fix before playing the game through the first time we recommend only including the 'unlockedYScalarValues' field and deleting the others

then save and close the file, relaunch the game, and you should be good to go! If you use this data the game will restart from the beginning when relaunched, however when using terminals you will have unlocked all of the power-ups up until the one that has not loaded in! 

I hope this helps whoever is interested and that you enjoy our game!

Comments

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(3 edits)

Hello there! 
As of our latest release (the submission for the final cutoff for GMTK 2024) we've learned that there is a bug causing the power up to fail to load in the forest level on the big wooden platform by the lady on the tree and would like players to know that there is a workaround solution if you wanted to explore a bit more!
As a quick note we highly recommend first playing through the game until this point as the fix does involve restarting the game and playing from the beginning. However if you want to be able to experience the game as completely as possible on the first run we recommend doing the fix first!

NOTE: The game does need to be run at least once to generate the filepath described below, if it does not exist on your machine you should be able to create folders with the same names to achieve the same affect!

The fix is as follows:

First, navigate to your '%appdata%' directory. This can be done in the following two manners:
- Open the windows search bar, type in 'run'. Once you open the shortcut simply type %appadata% into the search line and hit enter.
- Open the file explorer, click the path, and replace whatever text is there with %appdata%

Secondly, once you are in appdata, find the folder named Godot and navigate to the following  sub-path:
'\Godot\app_userdata\Gtmk-24-wgcaj'

Once you are in this folder there should be a file named 'save.cfg', this can be opened with any text editor. Once you have opened (or created) said file, open it and enter the following data:

[Player]
unlockedXScalarValues={
0: true,
1: true,
2: false,
3: false
}
unlockedYScalarValues={
0: true,
1: true,
2: false,
3: true
}
unlockedShapeScalarValues={
0: true,
1: true,
2: false
}

NOTE: If you are applying this fix before playing the game through the first time we recommend only including the 'unlockedYScalarValues' field and deleting the others

then save and close the file, relaunch the game, and you should be good to go! If you use this data the game will restart from the beginning when relaunched, however when using terminals you will have unlocked all of the power-ups up until the one that has not loaded in! 

I hope this helps whoever is interested and that you enjoy our game!